Friday, January 16, 2015
Transparency and deferred rendering are a bad combo, plus a mysterious lady appears?
›
Merry Christmas and a Happy New Year to you. Hope you had some time off and a relaxing break. I certainly did while playing a lot of Blaze...
4 comments:
Wednesday, December 3, 2014
Physically Based Rendering, cubemap reflections, parallax correction, light-mapping and more!
›
So, I feel I've tumbled down some sort of rabbit hole in the last few weeks. What started as an innocent attempt to model a room from mo...
Tuesday, November 11, 2014
Game dev, realtime rendering and the Oculus Rift in my fan tribute to the movie Sunshine
›
I've been experimenting with the Oculus Rift DK-2 in Unity for some months now. It's incredibly fun to make a place from an idea you...
Saturday, March 8, 2014
Night Vision Goggles
›
He said it was the best thing I ever gave to him. They're not real military grade, but they work . They came with the Prestige Edit...
Saturday, February 22, 2014
Lego Downhill Derby at the Ribble Street Races.
›
Jamie and Isobel on the course, getting ready to run. This year as part of the Island Bay Festival , the Ribble Street Races held a L...
Sunday, February 16, 2014
A post in which I reveal my keyboard-fetish dreams have finally come true.
›
From this sorry thing... A while back in an effort to force myself to learn to touch type at work, I blacked out the keys of my keyboa...
1 comment:
Wednesday, February 12, 2014
Net-neutrality, AppleTV and just what did Steve Jobs 'crack' then?
›
But you have cable TV, right? We have two main competing ISPs [Telecom and Vodafone] offering set-top boxes that record and time-shift c...
2 comments:
‹
›
Home
View web version