|The shipping developer version may differ a little to this.|
Enter Palmer Lucky and his Kickstarter campaign to create the Rift which ultimately raised nearly 2.5 million dollars US [ten times what they asked for], and now the developer kits look like they'll ship to keen recipients in March/April this year. There's talk of a commercial version in the coming months which may be compatible with current and future gaming platforms including consoles that should include an internal display capable of 1080p.
The Oculus Rift's FOV can be summed up in the image below:
|Now that's immersive.|
|Cue moments of vulnerability where friends and family re-arrange the furniture while you're in RiftSpace or pelt you with projectiles in an effort to increase the immersion.|
Naturally this head mounted display will offer the kind of immersive experience gamers have been craving for years, but as an artist as well as a gamer I see a new possibility opening up, that of creating experiences that people simply want to be part of - moments of exploration, virtual sculptures and the kinds of visual poetry that is rather lost when displayed on a normal computer monitor. Alongside the entertainment options I'm interested in creating and sharing 'places' that cannot be visited physically and moments that are otherwise impossible to be part of.
All in all it's a very exciting time for game development and game consumers and I can't wait to try a set of these things out!