Sunday, January 20, 2019

My Digital Lavalamp - or "The MkI Epilepsy Generator" - Part 2

Ok, welcome back. Last we left off I'd managed to get LED array wired up, correctly oriented with the final vertical grid arrangement, and playing sketches while connected to my mac. It was time to get it wrapped around the central PVC cylinder and into the upside down vase on a temporary wooden base while I figured out what the diffuser solution would be.

If you haven't already seen it, here's Part 1.

I decided to rule evenly spaced lines along the length of the PVC tube as a guide to make sure that I placed the LED strips in the right spots. I really wanted them evenly distributed. I also thought that due to the fragility of the strips themselves, that I'd use 3M double sided tape pads instead of hot glue to stick them to the cylinder. The LEDs have the potential to heat up which might have caused the glue to fail.

I carved a temporary channel for the power and data wiring to pass out underneath the edge of the vase and just sat the glass instead of securing it. This allowed me to get a sense of the space I had to work with and what other considerations to make when building the final base.

Starting to look like something Tony Stark might have on his desk.
So this is a good spot to be in. I can prototype sketches to run and the array is in its final configuration pointed in the right direction. Now to test diffuser materials.


The first and simplest is a piece of paper. Which... is too hairy:

It does effectively hide the individual LEDs, but it's really not the thing to use. After a visit to the art supplies shop I came back with two different thin, frosted polypropylene materials to test:

You can see in the top row that the LEDs are far too individually visible with the first material. And even two sheets weren't enough to give the right effect. However the second material worked better, and after doubling it to two sheets thick it gave exactly what I wanted. None of the individual LEDs were really visible on their own and any patterns effectively blended nicely to produce smooth gradations of colour.

Testing it in the dark with a particle simulation yielded nice soft shadows and a warm campfire effect.

Shooting these clips with my iPhone, I began to confront the exposure issues that make shooting bright lights in dark places a bit tricky. It's really hard to get a sense of the right colours the lamp is capable of via digital cameras. What seems burnt out white at the bottom of the fire in the GIF above is actually really nice on the eyes. However, later I realised shooting under-exposed with a larger sensor would produce far better results. More on that later.


So, it was about at this point I started considering a couple of things. 1: What is the final form of the base going to be, and 2: I wanted to put this somewhere else in the house and NOT have to have it connected to a computer via USB the whole time. This meant I needed to choose a small form-factor stand-alone computing platform that fits in the base I design, and can run the Fadecandy server plus compute the processing sketches that power the lamp.

Now, having chosen the Fadecandy board to control the lights, the choice of platform is reasonable [OSX, Windows, Raspberry Pi and Linux] but does NOT include Arduino. In fact one of the reasons  Fadecandy exists is to do serial computation at a rate that most Arduino boards cannot. So the only other readily available small form-factor platform is Raspberry Pi. It's also one I have a shot at doing more complicated coding and setup in due to it's embedded Python support.

There ARE more high-end small form-factor platforms out there ie take a look at for more. AND those platforms offer potentially much more CPU power for computing sketches at a rate similar to my mac mini. But they cost more, need to be shipped internationally, require more cooling etc. Plus I could go buy a Raspberry Pi locally and start messing with it.

One more thing, the now famous and useful page I linked to in Part 1 - 1500 NeoPixel LED Curtain with Raspberry Pi and Fadecandy concludes with the following statement:

"Python and C both perform quite well on the Raspberry Pi. An expert programmer could make this a self-contained system, not reliant on a networked computer to drive the animation."
Now, that's what I needed to do. I wanted a fully standalone lamp with a button on the front to change sketches and maybe a knob to adjust a parameter in the currently playing mode etc? And the Raspberry Pi is available on the local network via wifi, so what about serving a webpage with animated GIF buttons for the different modes so guests can change it? Whoah, slow down there dude, you don't even have a Pi yet.

Ok, time to fix that.

Raspberry Pi Model 3 B+. NZ$60. A full quad-core linux computer you can fit in a pack of playing cards ... well, almost. It was pretty cool to unbox this, plug it into my monitor, give it a mouse and keyboard, an operating system [Raspian] on a SD card and have a computer up and running that comes with Minecraft pre-installed!? It certainly gave Jamie some ideas about building a lunchbox laptop with Retropie to take to school.

A couple of evenings tinkering around and I had the Raspberry Pi running my own lavalamp sketches completely standalone.

You can see here also a hardware button and a green status LED connected to the GPIO pins. More on that later. You can also see what a cluttered mess my desk is.
I'll cover the software side of this in the next post or two. But now that I had the Pi set up and knew how big it was I could start thinking about the base for the lamp.

Style choices
The original ION lamp that inspired this whole thing was superbly minimalist. I was unable with my time and access to tools & materials to mimic their aluminium touch sensitive casing. I used an upside-down $14 vase anyway! I didn't want to do something too out of keeping. Looking around, I saw a variety of things that could work, maybe with some modifications etc

I wanted to keep a natural material feel to it, so maybe some wood? I really liked the white mesh of the light cover in the bottom right hand corner of the image above. That would provide a suitable amount of air flow for cooling as well as look relatively tidy? I kept looking and stumbled across this lamp in a local hardware store:
Oh hells yeah. A little steampunk maybe but, meh.
Plus it had a nice patch of solid material at the bottom that could provide a nice two-panel appearance. I brought with me the measurement of the diameter required to ensure the Raspberry Pi would fit inside laying flat, and it gave a little extra room which I'd need to accommodate the USB and power connections. Just how close that would come, I was soon to find out.

I was planning to run the Raspberry Pi in a headless fashion, so the HDMI and keyboard and mouse cables would not be required. I was connecting via wifi also, so no ethernet to consider. Just power, a USB-A or two for the Fadecandy and a mic perhaps?
The cutting disc on the dremel made short work of the copper cylinder
I found a cheap cheese platter board at a local homewares shop that gave me some nice dark hardwood that made an excellent base to mount the Pi onto, and also provided the wood effect I wanted for the glass vase/cover to stand on. I cut two circles out and sanded the edges to provide a snug fit into the cylinder mesh.

So I underestimated the amount of room the USB-A plugs would require to fit inside the mesh cylinder and had to embark upon some shroud-stripping and smallification.
This might look a little dodgy but I'd really only exposed the ground wire and planned to heat shrink it anyways.
It fits, and it works. Phew!
I mounted the Pi up on some standoffs that'd give me some room to deal with cables and the Fadecandy board too. I countersunk the screws on the bottom so they wouldn't protrude. I planned to put some rubber feet on once it was complete.

While I was working through this phase I also made decisions about buttons and lights. I'll detail more about this in the software section. I needed one button to switch the sketch that was running and another to start up and shut down the Pi. The Raspberry Pi is a complete Linux computer and Linux file systems can be corrupted if they lose power - so you simply cannot pull the plug reliably. You MUST shut them down nicely or deal with losing everything.

I also wanted a status light that I could use at a glance to know if the lamp was on, or ready to be safely switched off etc. All these buttons and lights connect to the GPIO pins on the Pi but needed to be wired up and placed during this part of the build.

I decided to wire up both blue and green LED choices to see which I preferred. Although I liked the blue it was too piercing and I went with the green for a more old school look.

Cutting the button holes went easily enough with a combination of cutting and sanding discs on the dremel. One button on the front for switching sketches and one on the back for startup and shutdown.

I made the decision to go with two power cables to supply the lamp. This wasn't as neat as I hoped but I didn't feel brave enough to drive the Pi via the power supply I'd bought for the LEDs as their requirements at full-white might risk drawing too much juice and make the Pi brown-out. So I chose to live with running both the LED power cable AND the Pi 5.1v adapter supply together. They needed to go into the side of the base at the rear but I didn't want them rubbing on the rough copper cuts I made. So I lined the edge of this hole with a hose washer I found at the hardware store that was the right size.
It's not exactly strain-relief but it'll stop any wires from being cut. Also you can see where I slipped with the dremel and scratched the copper surface while cutting the power hole. D'oh!
I cut a groove into the top wood disc to give the vase something to sit into and not fall off. I had a plan to secure this even better once it was complete.

My first real look at the aesthetic direction.
I moved onto mounting the central PVC cylinder covered in lights to the top wooden plate. I needed something removable in case I needed to replace any LED strips or to fix busted solder connections etc. I used some of the remaining copper mesh and cut some bendable strips to make some right-angle brackets.
I drilled into some of the existing holes in the mesh to enlarge them just enough for the screws required.
Success. PVC tube attached.
Now it was time to get all that wiring below deck. No-one is going to see it thanks to the diffuser material inside the vase cover but heck, I'm a neat-freak. I needed to cut a hole through the wood and get the power and data wiring for the LEDs down to the Pi and Fadecandy etc.
It's ugly but it'll get cleaned up.
It's all stacking up nicely.
Diving back to the rest of the install for a mo, I took time to get the Fadecandy nestled happily underneath the Pi and shielded. I'd rationalised that the Pi would generate the most heat and as such bought two small heatsinks to place on the main CPU chipset. I didn't want the Fadecandy board above this and chose to seat it downstairs.

During my sketch investigations I found a small USB microphone on Amazon that just plugged in and worked in Linux. This meant that using a Processing library called Minim, I could modulate any parameter of a running sketch. So I could change the colour of the particles in my campfire sketch for example, just by monitoring sound in the environment. I decided to include this capability and make use of it later during the software phase.

The microphone was a little on the large side and had a flexible boom neck that I really didn't need. So I disassembled it and you can see the condenser unit sitting on top of the USB plug stack. It used to look like this:
I just need the mic and USB stuff really. Not the flexible neck or casing.
In taking it apart, I found it had a little logic board that I shrouded in transparent heat-shrink and placed underneath the Pi alongside the Fadecandy board - see the image above.
Cling to the wall status LED. Just hang in there little buddy.
The install was really coming together at this point. I still had to complete the pathing of the LED array power and data connections from the upper deck to the lower section, but in the meantime I installed the LED status light by simply bending the legs of the LED and foam taping it to the internal wall of the mesh cylinder. Not the neatest solution, but I didn't want to use glue or have to have another screw protruding through the mesh.
Ok. I knew at some point I was going to have to disassemble this thing and troubleshoot it for some reason. Who knows why. Something will go wrong at some point. I wanted to make it easy to do that by simply being able to disconnect the upper floor from the lower. Having messed about with flying small quadcopters recently I decided to use some XT-60 connectors because they were both reliable and they also happily conducted a LOT of power.
XT-60 for the win!
You can also see in the image above the capacitor I added to the incoming power connection to prevent any surges from frapping my LEDs.

Powering it up on the bench. You can see the green status LED as well as the Pi board lights through the mesh.
It's alive Stimpy!

And then with the cover on all that remained was to drill holes for the screws to keep the top wooden platform in place just poking out of the mesh. That's if for the build and install. From here on it's mostly software and adding new capabilities.

The next section will be all about the software side of things. I'll detail the tweaks and discoveries I made during my Raspbian setup as well as some Python for switching sketches based on pushing the front button etc. Also some Processing sketch discoveries. See you there.

Part 3 is here now.


Thursday, December 13, 2018

My Digital Lavalamp - or "The MkI Epilepsy Generator" - Part 1

A three part series wherein I discuss the problems and solutions I encountered during the production of my own interactive LED lava lamp display:

PHOTOSENSITIVE WARNING: READ BEFORE WATCHING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy.

However, to get there from here, we'll have to go back a few steps...

I saw this product on a friend's desk at work: Ion - A Music Detecting Mood Light - and I wanted one.

But the Kickstarter campaign was long over, and the site it spawned to sell them post the campaign had shut down also. There were none on Ebay or anywhere else in stock I could find. I've owned lava lamps over the last 25 years and I really like them and this seemed like a really smart advancement. I was looking for a project that would force me to delve into addressable LEDs so I decided to make my own. What's better than a lava lamp that can be every lava lamp?

I started a massive Evernote file filled with questions about how to build it, what hardware to choose, what functions it could/should have etc. I consulted with friends and pooled ideas about different modes and what they thought might be cool etc. The original Ion lamp was capable of some pretty sublime colours, and also some cool interactive modes too:

I felt like I could see the the individual LEDs themselves and that I could improve on the resolution and offer a wider variety of modes including sound reaction, API connections to favourite services, IFTTT integration, voice recognition and, and ... and... well I'm still adding some of those now it's built.

One thing I haven't tried to replicate is the Ion's bluetooth connection to your phone. That's possible of course, but I had a lot to figure out and had better start with just controlling some lights first huh.

I had to make a decision about how to control the LEDs. There are many ways to do this, but which was going to be the easiest and friendliest to my current coding capabilities? Plus, where there any which improved on the somewhat basic RGB output offered by off the shelf Arduino kits?

The answer is indeed yes thanks to Micah Elizabeth Scott and her Fadecandy hardware board. Micah Elizabeth Scott has been crafting displays for annual trips to the Burning Man festival amongst other art installations and interactive experiments. As she shows on her site, most normal LED controllers fall into a trough of sadness when it comes to blending hues together or displaying correct colouring as low light levels. She created the Fadecandy hardware to solve these issues.

She partnered with Adafruit to turn the Fadecandy board into a small and affordable form factor unit that can control a metric crap-tonne of LEDs for really, really big joy-filled displays.

Better yet, it can be controlled via USB from big computers and small, embeddable computers like the Raspberry Pi etc. And it interfaces directly with Processing, which I've already experimented with. Processing is a great platform to program generative art that can accept inputs including music, sound, sensors and other things. It's used by all sorts of creative people for interactive art installations, live music, large scale projections, small embedded pieces etc. Processing is also available for the Raspberry Pi, thus opening the door to my small scale needs.

Get some LEDs
Where better to get addressable LEDs than Adafruit themselves? Actually... shh, Amazon had the very same lights with waaaay cheaper shipping so after some rough calculations I ordered two 1 metre strips of 60 weatherproof NeoPixel RGB LEDs. I also ordered a 5-volt, 10 amp power switching power supply [to handle NZ's 240v mains power] and one Fadecandy board.

I decided that 8 vertical columns of 15 lights, wrapped around a cylinder should provide a suitable height and LED density to improve upon the Ion lamp resolution. I had to also figure out how to reproduce their diffuser solution as they talked on their page about their prototypes designed to deal with making the individual LEDs blend together into a whole. More on that later.

The first thing to do was to get the Fadecandy board powered and connected to a computer in order to test my LED strips to make sure there were no dead LEDs. They're relatively hardy but sometimes die during shipping.
Success! No dead NeoPixels.
I should mention at this point a note of gratitude to all the people on the internet who have written about their crazy projects and shared advice and tips on how to do stuff like this. This page in particular is excellent and offers a large amount of information for getting started.

Micah offers many example Processing sketches designed to run directly on Fadecandy once you're connected and have the Fadecandy server up and connected. Here's Jamie testing the mouse-driven interaction:

Another example sketch gives you the ability to transform a bitmap through the sample points that are sent to the Fadecandy board and thus onto the LEDS. Here's what a simple bitmap of fire can look like via that method:

It's quite effective. The colours are excellent and the brightness can be overwhelming at times. This is a powerful way to manipulate the light array that means you don't have to be an expert programmer, you can envision cool effects just using things you can make in Photoshop.

You can see the weird-ass bitmap I made in this example scrolling through the array sample points. These were meant to look like mini nukes.
With these simple examples working, and the creative power clearly accessible, it was time to form the complete array that will end up wrapping around the central cylinder in my lamp.

As detailed in the Adafruit NeoPixel Curtain example I spent some time mapping and designing the separation between the power requirements of the array and it's data inputs. Each Fadecandy board offers 8 data outputs that can drive 64 NeoPixel LEDs each. I planned to drive 120 LEDs split into two strips. It was easy enough to simply drive each strip with a channel from the Fadecandy and not be too concerned that I wasn't using all the bandwidth of each channel. This did make for some funky OPC mapping that we'll get to soon.

The next step involved soldering, which I can do but have never been great at. Nothing better than a reason to practise.

Here's the array layout with my hand drawn power and data connections. You can see the arrows indicating the direction of the serial data that tells each LED what colour to display. I had to wire and solder all the missing parts at the end to complete the flow:

Enter the Vase
I should mention at this point that I'd decided on the length of the strips according to the final form I intended to deploy the strips into. I wanted to mimic the Ion lamp styling and presumptuously assumed a local homeware shop [Briscoes] would simply have cylindrical glass vases that might suit the task. They did! Here's a pic of the vase, upside down on a temporary wooden plate with a central core of PVC tube from the hardware shop:

My plan was to complete the wiring with the array laid out flat, then transfer it to the PVC tube and resolve the rest of the wiring loom issues as I went. I also gambled on being able to solve the diffuser issue down the line too as I could simply remove the vase and line it with some acrylic later once the array was working correctly. I still had no concept of the final installed form at this point, much less what small single board computer to run it off. I thought who cares if I only ever have it running connected to my computer while I'm dorking about?

After a busy few hours of soldering and insulating, I had the strips connected and ready to test. Although a few of my solder joins failed [embarrassedFace.jpg] thankfully I'd not made any short circuits and my array successfully lit up.

Having got this far, I could not resist testing some more complicated array graphics and modes.

Yeah I know, my desk is a mess.
I quickly ran into some issues to do with how I'd chosen to lay out my array and how the Fadecandy board and Processing saw things working out.

Radians, and assumptions
As any Fadecandy enthusiast will know, a visit to the Fadecandy google group page will show that multiple people want to layout their LED arrays in different and sometimes challenging ways.

I'd made the assumption during my wiring stage that my horizontal layout could simply be rotated in the Processing sketch or OPC layer to be vertically oriented and wrapped around a cylinder. Here's an example of the indexing of the zigzag array I'd followed [this example matches an 8x8 NeoPixel grid but the result is similar for a 15x8 grid - just longer on one side]:

You can see that the data input for the array enters on the top left at the 0 index, continues along the top to the right end where it zigs [or zags?] down onto the next row, this time in reverse order to the left hand end and then zigs again onto the next row, this time in the correct order etc. And on until the end of the layout.

It's vitally important that the Fadecandy understands the intention of this layout so that it knows how to take the sample points in the processing sketch and convert the resulting pixel colour information into the correct spatial information when it's sent in serial down the data pin connection of the LED strip.

My problem was that I actually required a layout more like the following image and that, being the VFX artist I am, I could simply specify a 90 degree rotation to achieve the correct result:

I needed this layout so that all my input power and data wiring would be near the bottom of the layout and that the longest dimension [not represented properly here] would be vertical, to match the height of my lava lamp physical orientation once the array was wrapped around the PVC cylinder.

Although I had success with running sketches on the array as I'd wired it horizontally, if I simply rotated my LEDs 90 degrees it meant that a graphic element running in the Processing sketch from top left to top right would run from bottom left to top left on the array. Gadzooks. This throws a spanner in the works of some of my ideas for things based on physics, like sketches that use a gravity direction meant to mimic the real world.

I had no clear place in the Processing sketch to rotate the output, and it was not immediately obvious where else I could effect this?

It's beautiful. But it's horizontal. This will not do.
After some forum diving and Fadecandy google group spelunking, I hit on this thread in particular about a person who had a non-standard NeoPixel layout who needed to perform a similar rotation-based remapping operation. They used a rotation value specified in radians to get the correct orientation in conjunction with some other value swapping kung-fu.

If you get on down to building a Fadecandy project yourself you're going to run into the problem of which OPC library call to use to map your Processing sketch out to your array. I settled on using two opc.ledGrid calls, the syntax for which looks like the following:

opc.ledGrid( index, stripLength, numStrips, x, y, ledSpacing, stripSpacing, angle, zigzag, flip )
After some head scratching and monkeying around, I successfully remapped my sketch layouts out to my array via the two Fadecandy channels I was using with the following commands:

opc.ledGrid( 0, 15, 4, width*0.25, height/2, height/15, width/8, 4.712, true )
opc.ledGrid( 64, 15, 4, width*0.75, height/2, height/15, width/8, 4.712, true )

I've highlighted in the lines above the radian specification for the rotation required. This worked! And it now gave me sketch output in Processing that was oriented correctly for the cylinder arrangement.

Success! Now I can move onto the physical installation, knowing that gravity points down. Duh.
With this problem solved I was pretty certain that I could progress onto the next stages of the design - the physical form factor, and also start considering some other issues like, how can I add a button to the front of the lamp to change the sketch? What small computer could it run on?

While I considered those things, I also spent some time making sketches in Processing to run on the array and experimented with designs from where a great many people share their ideas with the world. The terms at specify that any work uploaded or created on their site falls under a Creative Commons license unless specified otherwise. I've found many sketches there that simply run in Processing locally quite well. They require tuning and optimising to run on the lava lamp array but this is quite fun.

So, that's it for Part 1. In Part 2 I'll discuss the computer platform choice and show the housing construction. In Part 3 I'll detail the steps and software I created to deploy what I'd built into a standalone unit with wifi where I can add new modes wirelessly. And a stretch goal...

Part 2 this way...


Saturday, December 8, 2018

FujiFilm X100F update

So after shooting happily with the sublime FujiFilm X100s for the last 5 years or so, it's time for an update. Thankfully, in the interim, Fuji have not sat idle. They have iterated steadily, producing the X100t and in 2017 the X100f, representing a significant jump in specs and capabilities.

I love the way the X100s produces images, from the combination of it's controls and lens to the friendly portability and styling that impart a relaxed mood to capturing scenes. It's just so much fun to have around. Then in Lightroom, the grading possibilities and way that the X-trans sensor sharpens makes me look forward to processing images from trips abroad.

Deer - Nara Park - Japan
The X100F delivers a huge improvement in speed, battery life, ISO and file resolution, marking a significant commitment from Fuji to keep delivering on what makes the X100 series so delightful. I couldn't resist dressing up my new X100f in all the latest hipster accoutrements:

Thanks in particular to Gordy's Camera Straps for the custom leather and binding.
The only fauxhemian element left to arrive is a leather Gariz half-case, to replace the Fuji brown leather travel case I had on the x100s. Also, my amazing wife is getting me the Tcl-x100 tele-conversion lens for Christmas which will afford me a 50mm equivalent focal length. This will be a great travel and portrait option where the 28mm equivalent fixed lens is a little wide.

Merry Christmas and happy shooting!


Thursday, October 27, 2016

Oculus Touch early access

Oculus have very generously sent me Touch kits for use in developing the hand interactions in the Untouched Forest. I'm really stoked to have their support in what is turning out to be a really interesting project. Oculus Touch is not officially available and shipping until December later this year, however pre-orders are available here:

In short, Touch is fantastic. It's capacitive sensing and haptic feedback allow for the detection of hand gestures as well as feedback about objects the player interacts with. It also maps pretty much 1:1 with the controls on HTC's Vive hand controllers so, thanks to the generous support of Valve, almost any SteamVR title is natively supported. I find them very comfortable and intuitive to use and have begun Unity integration and experimentation.

Google's Tiltbrush is an amazing app to use. I'm stunned by the user interaction in the form of wrist-mounted controls and I've begun sculpting crazy light pieces that I dreamed of creating when I was a child:

Massive thanks to Callum Underwood and Andres Hernandez [Cybereality] at Oculus for helping me out and giving me this fantastic set of tools! And thank you to all the engineers and developers there for pushing so hard to get this into the hands of devs all over.


Tuesday, September 13, 2016

Your foster parents are dead

Yeah ok so, bad title I know. But seriously, remember this moment above from Terminator 2: Judgement Day click to the left there to watch.

Well, looks like the speech synthesis component of that instance has arrived. WaveNet - A generative model for raw audio, looks like it has massively closed the gap between computer speech synthesis and human speech. I won't attempt to summarise the whole article but, in short, far more natural sounding computer speech [and in fact almost any audio source including music] has arrived. The implications are, unnerving.

With the previous technology leader 'Concatenative' in the light pink on the far left in each graph, and human speech in green on the right, you can see where WaveNet now falls. Listen to the results yourself in the midst of the article.

This means that all the devices and smart assistants that are speaking to you and I today [Siri, Amazon Echo, Cortana, turn by turn GPS navigation etc] are not only going to sound ever more convincing, but the potential for mimicry of voice actors, politicians and people that are no longer around that we have enough samples of their speech will go through the roof.

Mimicking long dead artists' work is one facet of neural-net tech, this is another.

Incidentally, in that same article are some amazing [and frightening] piano music examples. I think the results are maybe physically impossible to play. They are interesting in a somewhat schizophrenic fashion.


Saturday, August 20, 2016

Welcome to the Untouched Forest

I've begun a new VR project entitled Untouched Forest. It's a piece of native New Zealand forest where you can experience flora and fauna in an interactive way. I'll be exploring player/character interactions in a relaxing virtual environment. Click here to take a look:

from the site:

Spend some time in a NZ native forest environment as native bird life comes to visit you. Experience a night and day cycle with all the variation and appearance of creatures that has to offer. Use Oculus Touch to let birds come and land on your outstretched hands and enjoy their song. See glow worms and hold a weta in your hand. Sit and relax as day and night pass before you while you escape your normal surroundings.

More information on the site's blog here: